VR / Interactive Media
Point Cloud (2024)
Virtual Musical Instrument
Unforeseen Collisions (2022)
VR Networked Performance
pedalGround (2022)
Virtual Environment & Electric Guitar
push and pull (2022)
Music Interaction
UX-1 (2021)
Audiovisual composition / Movement-based Interaction
VR-Mapper (2021)
Max For Live
Digital Garden (2021)
Patchathon '#2'
Synthetic Bodies (2019)
Interactive Dance Performance
Marbells VR (2019)
Musical Causality System
Ball Pit VR (2019)
Virtual Reality Stochastic Musical System
Scanner Instrument (2018)
Interactive media
Smartphone as a Sound Controller (2018)
Interactive media
Audio Reactive Drum Pad (2018)
Interactive media